Recently in Edge Magazine 22nd january 2010

Halo: Reach will run on what Bungie says is a completely 'gutted' version of the Halo 3engine. No area of its working has been left untweaked: "We are definitely bending the Xbox as far as it'll bend," the developer
claims. And this is what is allowing Reach to achieve its larger levels, greater detail and more epic battles.

Creative director Marcus Lehto, executive producer Joseph Tung and community director Brian Jarrard tell us how they've built on the technology which powered Halo 3, the challenges they've faced in refining the classic Halo sandbox, and Halo's place in a post-Modern Warfare world.
There are quite a few questions and answers on this game you can find them here:
http://www.edge-online.com/features/halo-reach-gutting-the-engineStarted by dirtyd89 in Off Topic (Life, Sports, Politics, Religion). Last reply by Carlos Ortiz 1 hour ago.
Started by AKALMoumen in Off Topic (Life, Sports, Politics, Religion). Last reply by Jana Ricketts 5 hours ago.
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